Episode 144: Replayability and Why It Doesn’t Matter (What We Talk About)

It's a classic what we talk about episode on replayability! (And there was much rejoicing.) We discuss 6 factors that make a game replayability and how they intersect. Then, Jake asks a deep question and we ponder if replayability even matters after all. At the end, we even make time for a quick chat about video games. We hope you enjoy this podcast. See ya on the Interdecisional Spaceship (that's our discord) after the show!

Timestamps

Intro - 0:00
Replayability WWTA - 2:12
Twilight Imperium - 3:42
Automatic Decisions - 8:40
Villagers- 11:23
Can't Stop - 11:35
Variable Setup - 13:00
Cascadia/Calico - 14:34
Zoo Vadis/Root/Cosmic Encounter - 14:44
Spirit Island - 18:28
Magic: the Gathering - 21:04
Randomness - 21:35
Challengers! - 23:35
Castles of Burgundy/Kingdomino/Welcome To - 25:55
Varied Game Arcs - 27:16
The Resistance - 28:15
Aeon's End - 31:52
Imperial 2030 - 33:25
Chess - 34:45
Guards of Atlantis II - 36:30
Depth - 42:45
Jake has a deep question - 47:34
Monikers/Catan - 48:05
Replayability and why it doesn't matter - 51:40
Gimmick Experiences/The Mind -54:08
QE -54:36
Pandemic Legacy- 57:17
Competitive Motivation and Structure (Poker/Chess) - 58:25
Legacy Games - 59:45
Video Games - 1:02:05

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Episode 145: Something Old, Something New, & Something Never Getting Reprinted (7 Mini-Reviews)