Weekly Episodes, Launched Every Wednesday.
Episode 286: Cole Wehrle on His Love of Economic Games and How They Inspired An Infamous Traffic
Pete chats with Cole Wehrle about his history with economic games like Container and how these nasty designs inspired An Infamous Traffic, which currently has a second edition in development for Wehrlegig Games.
Episode 285: Our Designs in Development: Report from a Prototype Convention
All four hosts are together to share their experiences of hanging out together IN PERSON for Stonemaier Design Day. Paul talks about games he's working on for GameHead and Pete, Jake, and Brendan discuss the games they brought to showcase at the event.
Episode 284: Lane Battlers: How Schotten Totten Created a Genre
Pete and Brendan explore the card game genre known as lane battlers and deep dive the 1999 Knizia Classic Schotten Totten that gave birth to these dueling games.
Episode 283: Our Favorite Splotter? Indonesia Roundtable Merge-a-Palooza
Pete is joined by Arnie, Jared and Luke to discuss Splotter's 2005 economic masterpiece Indonesia
Episode 282: The Games of Gen Con 2026: Greylune, Jibber Jabble, Buttonville and More
Pete and Paul recap their Gen Con experience and give quick impressions of games they picked up there!
Episode 281: New Editions of Old Games and the Brilliance of Libertalia
Paul, Brendan, and Pete discuss the benefits and potential pitfalls of making new editions of old games. Then they deep dive Paolo Mori's 2012 classic Libertalia
Episode 280: Design Disagreements, Dream Games, and Other Listener Questions
A good ‘ole fashion mail bag episode
Episode 279: Sandbox Objectives and Frosted Blooms
This week Brendan tries to convince his co-hosts that "sandbox objectives" and "point salad" are not not the same thing. Jake isn't convinced. Also the gang deep dives the new polyomino game Frosted Blooms, designed by Bruno Cathala and Ludovic Maublanc.
Episode 278: The Questions Games Ask (What We Talk About)
That types of questions do games ask us as players? When should I score? Who can I trust? Why did they do that? How should I sequence this? This week we dig into what the central questions are in different games and think about how this can help us as players and designers.
Episode 277: Deckbuilding 301: How Slay the Spire Expands Tabletop Design
This time we're going digital! How do games like Balatro and Slay the Spire build on physical games and where do they diverge?
Episode 276: An Infamous Traffic, Virgin Queen, John Company Megagame and More: Report from a Historical Game Convention
Pete is joined by Cardner Babakitis of Odd Candy Games and Buried Giant Studios. They discuss the historical games they played at the inaugural SD HistCon North
Episode 275: Inside the Deck: Digging Deep on Suits, Numbers, and Design
Jake, Paul, and Brendan explore the different deck structures of card games.
Episode 274: Showdown of the Best Board Games From the Golden Age of 2010-2014
All four hosts are together to play a game as a way to choose a consensus list of the best board games from the early 2010s
Episode 273: dnup, Scout, and Iterative Game Design
dnup dethrones Scout! We also discuss iterative design.
Episode 272: The Old Kings Crown Rewards Player Expression and Obsession!
A deep dive of The Old King’s Crown
Episode 271: Playing the Cards You're Dealt: Hand Management (What We Talk About)
What is hand management and what types of decisions do games featuring this mechanism offer?
Episode 270: The Beauty of Balance: An Interview with Phil Walker-Harding
A one-on-one interview with one of the most prolific designers in boardgames, Phil Walker-Harding
Episode 269: The Definitive Phil Walker Harding Tier List with Chris Yi
Ranking gobs of Phil-Walker Harding games!
Episode 268: We Played New Hotness (Dark Pact, Feya's Swamp), Stone Cold Oldies, and All-Time Favorites at Geekway to the West!
Pete and Jake discuss all the games they played at Geekway to the West including Feya’s Swamp, Dark Pact, Oath, Guards of Atlantis II, and more
Episode 267: "I Drink Your Milkshake": Bus and other Shared Infrastructure Games
In this episode we do a deep dive on Splotter's first major hit Bus and discuss other shared infrastructure games
