Weekly Episodes, Launched Every Wednesday.
Episode 279: Sandbox Objectives and Frosted Blooms
This week Brendan tries to convince his co-hosts that "sandbox objectives" and "point salad" are not not the same thing. Jake isn't convinced. Also the gang deep dives the new polyomino game Frosted Blooms, designed by Bruno Cathala and Ludovic Maublanc.
Episode 278: The Questions Games Ask (What We Talk About)
That types of questions do games ask us as players? When should I score? Who can I trust? Why did they do that? How should I sequence this? This week we dig into what the central questions are in different games and think about how this can help us as players and designers.
Episode 277: Deckbuilding 301: How Slay the Spire Expands Tabletop Design
This time we're going digital! How do games like Balatro and Slay the Spire build on physical games and where do they diverge?
Episode 276: An Infamous Traffic, Virgin Queen, John Company Megagame and More: Report from a Historical Game Convention
Pete is joined by Cardner Babakitis of Odd Candy Games and Buried Giant Studios. They discuss the historical games they played at the inaugural SD HistCon North
Episode 275: Inside the Deck: Digging Deep on Suits, Numbers, and Design
Jake, Paul, and Brendan explore the different deck structures of card games.
Episode 274: Showdown of the Best Board Games From the Golden Age of 2010-2014
All four hosts are together to play a game as a way to choose a consensus list of the best board games from the early 2010s
Episode 273: dnup, Scout, and Iterative Game Design
dnup dethrones Scout! We also discuss iterative design.
Episode 272: The Old Kings Crown Rewards Player Expression and Obsession!
A deep dive of The Old King’s Crown
Episode 271: Playing the Cards You're Dealt: Hand Management (What We Talk About)
What is hand management and what types of decisions do games featuring this mechanism offer?
Episode 270: The Beauty of Balance: An Interview with Phil Walker-Harding
A one-on-one interview with one of the most prolific designers in boardgames, Phil Walker-Harding
Episode 269: The Definitive Phil Walker Harding Tier List with Chris Yi
Ranking gobs of Phil-Walker Harding games!
Episode 268: We Played New Hotness (Dark Pact, Feya's Swamp), Stone Cold Oldies, and All-Time Favorites at Geekway to the West!
Pete and Jake discuss all the games they played at Geekway to the West including Feya’s Swamp, Dark Pact, Oath, Guards of Atlantis II, and more
Episode 267: "I Drink Your Milkshake": Bus and other Shared Infrastructure Games
In this episode we do a deep dive on Splotter's first major hit Bus and discuss other shared infrastructure games
Episode 266: Agency, Storytelling, and Play: A Conversation with Cole Wehrle
In this episode Pete chats one-on-one with Cole Wehrle of Buried Giant Studios, designer or Root, Oath, Arcs, and more.
Episode 265: What is a Euro Game? (What We Talk About)
"Euro" has been used as a descriptor for decades and it is inarguable that its meaning has changed over time. On this episode, the hosts try to hash out what the word means today.
Episode 264: Top 10 Games of All Time (…right now): Part 2
We gush over how much we love the games that made our top 5 favorite games in 2026
Episode 263: Our Top 10 Games of All Time (...right now): Part 1
Pete, Paul, Jake, and Brendan discuss their favorite games of all time in Pt. 1 of our lists of Top 10 games!
Episode 262: What Makes Games Deep? A Conversation About Complexity, Luck, and Skill with Jon Perry
An exploration of depth in games and high luck, high skill games with game designer, Jon Perry
Episode 261: Arcs Strikes Back: Exploring the Blighted Reach with Analog Arnie and Jared Ingersoll
A deep dive of the Blighted Reach campaign expansion for Arcs with Pete, Jared Ingersoll, and Analog Arnie
Episode 260: Duel for Cardia and the Value of Gameplay Modules (or the Lack Thereof)
Brendan and Jake deep dive Duel for Cardia and explore modular content in games
