
Decision Space: the podcast about decisions in games.
Latest Episodes
Other forms of media often produce examples that can be compared to ‘junk food’ yet this descriptor is rarely applied to board games, we set out to fix that in this episode! (and discuss Doritos…)
A conversation about tiles as a component in board games! What do tile games often feel like to play and what are the decision spaces they typically offer like?
Jake and Pete discuss what games they’ve been playing recently!
How do games accommodate different player counts? What are the common pitfalls and solutions? We dive into these questions and more!
What we talk about when we talk about lifestyle games.
What makes you stop and say "wow" when playing a game? Listen to Jake workshop his newly patented "Six Kinds of Wow"! Special guest Bill Collins!
Pete and Brendan deep dive Carl Chudyk's, Innovation
Jake alongside fellow Laughing Table Friends members Luke Williams (first time on the pod!) and Jared Ingersoll (returning guest) talk about the fun we had at Geekway To the West 2025
Latest Articles
A strategy guide and card by card guide to Carl Chudyk’s Innovation.
Eight strategy tips to help you footing your footing in Challengers!
An insightful strategy article for Sid Sackson’s classic 1980 push-your-luck game, Can’t Stop.
What meaningful decision space lurks beneath one of the world’s most (in)famous games?
An exploration of the three types of objectives we see in games and how those objective types impact a game’s Decision Space.
7 Wonders Architects is a simple game with surprising depth and competitive potential. At first glance it seems incredibly random, but upon reaching a certain level of understanding the depth of your decisions become apparent.