
Decision Space: the podcast about decisions in games.
Latest Episodes
We continue our exploration of Root with a discussion about the decision space of Root expansion factions in The Riverfolk, Underworld, and Marauder expansions
Pete and Paul dive deep into the twists behind the modern trick-taking renaissance
A deep dive of Apiary and an exploration of positive player interaction in games
We put the “board” in “boardgames” and discuss how this central component impacts the decision space of games
Special guest Dan Thurot of Space Biff joins Pete for a discussion about open worlds games
What boardgames published in the 2000s are still worth playing today?
Other forms of media often produce examples that can be compared to ‘junk food’ yet this descriptor is rarely applied to board games, we set out to fix that in this episode! (and discuss Doritos…)
A conversation about tiles as a component in board games! What do tile games often feel like to play and what are the decision spaces they typically offer like?
Jake and Pete discuss what games they’ve been playing recently!
How do games accommodate different player counts? What are the common pitfalls and solutions? We dive into these questions and more!
Latest Articles
A strategy guide and card by card guide to Carl Chudyk’s Innovation.
Eight strategy tips to help you footing your footing in Challengers!
An insightful strategy article for Sid Sackson’s classic 1980 push-your-luck game, Can’t Stop.
What meaningful decision space lurks beneath one of the world’s most (in)famous games?
An exploration of the three types of objectives we see in games and how those objective types impact a game’s Decision Space.
7 Wonders Architects is a simple game with surprising depth and competitive potential. At first glance it seems incredibly random, but upon reaching a certain level of understanding the depth of your decisions become apparent.