Decision Space: the podcast about decisions in games.
Latest Episodes
In this quirky episode with Jake, Pete, Paul, and Brendan we draft board game components
A conversation about best practices in game design with Jon Perry the designer of Air, Land, and Sea, Hot Streak, Spots, and more
An exploration of deckbuilding in tabletop games and the game that started it all, Dominion
We continue our component series by discussing meeples, money, and all the “other "stuff” we use to play games
In this episode we explore what makes a game feel “brain burning” and deep dive The Castles of Mad King Ludwig
We continue our exploration of Root with a discussion about the decision space of Root expansion factions in The Riverfolk, Underworld, and Marauder expansions
Pete and Paul dive deep into the twists behind the modern trick-taking renaissance
A deep dive of Apiary and an exploration of positive player interaction in games
We put the “board” in “boardgames” and discuss how this central component impacts the decision space of games
Latest Articles
A strategy guide and card by card guide to Carl Chudyk’s Innovation.
Eight strategy tips to help you footing your footing in Challengers!
An insightful strategy article for Sid Sackson’s classic 1980 push-your-luck game, Can’t Stop.
What meaningful decision space lurks beneath one of the world’s most (in)famous games?
An exploration of the three types of objectives we see in games and how those objective types impact a game’s Decision Space.
7 Wonders Architects is a simple game with surprising depth and competitive potential. At first glance it seems incredibly random, but upon reaching a certain level of understanding the depth of your decisions become apparent.
